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Deep Blue Dev Log 3 
Deep Blue, still a working title, got it's 3rd dev log today. Focusing on quite a few broad strokes including new content and redeisgns, it's still got a bit of a way to go but it's getting there. There's still a number of features that need reworking and I'm still debating on changing the overall game speed back to the original slow and methodical pace it was originally meant to have, but we'll see how it pans out with where it's at currently.

I'm not sure when I'll get around to making another one but I'll try and make it """soon""".



Preview image of the Bomb Rush Cyberfunk 3D fan art, doubles as a link to the article
[ART - BRC Environmen ] - 3D fan art for the game Bomb Rush Cyberfunk.                                  
Preview image for the Diabolus Mini map being made for Doom 2, it shows a screenshot from the map editor, doubles as a link to the article
[MAP - DOOM 2] - A new Diabolus Ex styled map for Doom 2 designed for the gameplay mod Hideous Destructor is in development
Preview image for the Wave Survival map pack being made for Doom 2, it shows a screenshot from the map editor, doubles as a link to the article
[MAP - DOOM 2] - A Wave survival map for Doom 2 that's now in development




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